Written by a digital creature designer in the film industry, this book teaches readers both the technical aspects of ZBrush as well as the core artistic considerations. Offering both technical information and artistic theory, this book demonstrates the process of using design considerations such as gesture, form, and proportion to create compelling and interesting digital scultptures. Each chapter is a project-based unit that carries through other chapters. This is the most current book on ZBrush covering every new tool. Also included are case studies, key terms and example images from other artists in the industry. Source files will be available to work with the material being discussed.