Research Anthology on Developments in Gamification and Game-Based Learning

Research Anthology on Developments in Gamification and Game-Based Learning

"This is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions and covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes"--


Author
Publisher Information Science Reference
Release Date
ISBN 9781668437100
Pages pages
Research Anthology on Developments in Gamification and Game-Based Learning
Language: en
Pages:
Authors: Information Resources Management Association
Categories: Educational games
Type: BOOK - Published: 2021-11-26 - Publisher: Information Science Reference

"This is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, d
Research Anthology on Developments in Gamification and Game-Based Learning, VOL 2
Language: en
Pages: 516
Authors: INFORMATION RESOURCES MANAGEMENT ASSOCIATION.
Categories:
Type: BOOK - Published: 2021-11-22 - Publisher: Research Anthology on Developments in Gamification and Game-Based Learning

Research Anthology on Developments in Gamification and Game-Based Learning, VOL 1
Language: en
Pages: 536
Authors: INFORMATION RESOURCES MANAGEMENT ASSOCIATION.
Categories:
Type: BOOK - Published: 2021-11-22 - Publisher: Research Anthology on Developments in Gamification and Game-Based Learning

Research Anthology on Developments in Gamification and Game-Based Learning, VOL 3
Language: en
Pages: 560
Authors: INFORMATION RESOURCES MANAGEMENT ASSOCIATION.
Categories:
Type: BOOK - Published: 2021-11-22 - Publisher: Research Anthology on Developments in Gamification and Game-Based Learning

Research Anthology on Developments in Gamification and Game-Based Learning
Language: en
Pages: 1971
Authors: Management Association, Information Resources
Categories: Education
Type: BOOK - Published: 2021-11-26 - Publisher: IGI Global

Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technolo
Research Anthology on Developments in Gamification and Game-Based Learning, VOL 4
Language: en
Pages: 544
Authors: INFORMATION RESOURCES MANAGEMENT ASSOCIATION.
Categories:
Type: BOOK - Published: 2021-11-22 - Publisher: Research Anthology on Developments in Gamification and Game-Based Learning

Research Anthology on Adult Education and the Development of Lifelong Learners
Language: en
Pages: 1551
Authors: Management Association, Information Resources
Categories: Education
Type: BOOK - Published: 2021-03-19 - Publisher: IGI Global

Whether it is earning a GED, a particular skill, or technical topic for a career, taking classes of interest, or even returning to begin a degree program or com
Cases on Historical Thinking and Gamification in Social Studies and Humanities Education
Language: en
Pages: 360
Authors: Martínez-Hita, María
Categories: Education
Type: BOOK - Published: 2022-06-30 - Publisher: IGI Global

Research on history education and historical thinking is becoming increasingly relevant internationally. The need for a renewal of history education is not only
Research Anthology on Developing Critical Thinking Skills in Students
Language: en
Pages: 1537
Authors: Management Association, Information Resources
Categories: Business & Economics
Type: BOOK - Published: 2020-10-02 - Publisher: IGI Global

Learning strategies for critical thinking are a vital part of today’s curriculum as students have few additional opportunities to learn these skills outside o
Enhancing Education Through Multidisciplinary Film Teaching Methodologies
Language: en
Pages: 310
Authors: DeHart, Jason D.
Categories: Education
Type: BOOK - Published: 2022-11-11 - Publisher: IGI Global

Film has become a cultural staple across the world. As with literature, film can be used to inform, entertain, inspire critical thinking, educate, and more. As